Handbook

Project HandBook

Intro

handbook

Reverse engineering process involves analysis and understanding the concept of design, structure, and functionality of a product, system, or software by deconstructing it.

This handbook is a comprehensive guide that provides:

·        information,

·        techniques,

·        best practices or the process of reverse engineering.

Contents                        

 

Such a handbook typically covers a range of topics related to reverse engineering, including:

1.       Introduction to reverse engineering

Overview of the concept, its applications, and legal considerations.

2.      Tools and techniques

Presentation and analysis of various tools and software commonly used in reverse engineering, such as disassemblers, debuggers, decompiles, and static analysis tools. It also explains techniques for code analysis, memory analysis, and network analysis.

3.      Reverse engineering process

Description of methodology for performing reverse engineering tasks, including setting objectives, acquiring the target system, extracting code or design information, and analyzing the results.

Emphasis

1.Creation – Cloning, make the exact the object

2.Optimization – improve the object

4.      Hardware reverse engineering

Presentation of the reverse engineering of physical systems, electronic devices, or hardware components.

Emphasis

a.       3d printing

b.       3d scanning and design.

5.      Software reverse engineering

Presentation of reverse engineering software applications, executable files, libraries, and protocols.

Emphasis

a.       3d printing

b.       3d scanning and design.

6.      Vulnerability research

Focus on how the reverse engineering process can be used to identify security vulnerabilities and weaknesses in software or systems.

7.      Malware analysis

Introduction to malicious software through reverse engineering to understand its behavior, capabilities, and potential countermeasures.

8.      Legal and ethical considerations

Presentation of legal aspects of reverse engineering, including intellectual property rights, licensing agreements, and ethical guidelines.

 

9.       Lessons plan(6h) -template lessons plan 

3D printing 2x2 design concept with modeling scanner consumables and printer modifications compositions flat vector illustration

Read the Handbook